by stemaem | Jul 17, 2023 | Announcements, Art, Game Dev
Back in May, an aquaintence in Game Dev Galaxy, a queer dev Discord I’m involved with, put out a call asking for artistic help with a jam game because the original artist had to drop out. Ve had actually been talking about this jam for a couple of weeks already...
by stemaem | Feb 1, 2023 | Updates
The Adventure Zone: Animated is a multi-animator project (MAP) focused on bringing to life episode 4 of “The Adventure Zone” podcast’s “Balance” arc. The audio was heavily edited to cut out verbal descriptions made redundant by the presence of visuals, which brought...
by stemaem | Jan 5, 2023 | Art, Updates
In 2013, when I was about 16 or 17 years old and obsessed with all the little memes that popped up, especially the ones I could plug my art into, I came across one that had you put in an image that you drew for each of the twelve months, effectively creating a lens...
by stemaem | Dec 1, 2022 | Art, Updates
Following up on the last monthly post, for once in my life I managed to do what I said I was going to immediately after saying it! I learned Unreal Engine’s control rig! And it went horribly as detailed in this post where I explain exactly what went wrong and...
by stemaem | Nov 21, 2022 | Game Dev
My character had the two problems just about any export from Blender to Unreal Engine will have: incorrect scaling, and wrongly oriented bones. It was impossible for me to follow what tutorials I could find for contro rig because of these. I didn’t even discover...
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