by stemaem | Nov 21, 2022 | Game Dev
My character had the two problems just about any export from Blender to Unreal Engine will have: incorrect scaling, and wrongly oriented bones. It was impossible for me to follow what tutorials I could find for contro rig because of these. I didn’t even discover...
by stemaem | Nov 2, 2022 | Art, Updates
On a lovely November first, I prepared myself to sit down and recollect all that I’d accomplished in the past October. But when I went to make a new blog post, my eyes drifted down and I saw the dreaded word “(draft)” and was filled with the greatest...
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