by stemaem | Feb 1, 2023 | Updates
The Adventure Zone: Animated is a multi-animator project (MAP) focused on bringing to life episode 4 of “The Adventure Zone” podcast’s “Balance” arc. The audio was heavily edited to cut out verbal descriptions made redundant by the presence of visuals, which brought...
by stemaem | Jan 5, 2023 | Art, Updates
In 2013, when I was about 16 or 17 years old and obsessed with all the little memes that popped up, especially the ones I could plug my art into, I came across one that had you put in an image that you drew for each of the twelve months, effectively creating a lens...
by stemaem | Dec 1, 2022 | Art, Updates
Following up on the last monthly post, for once in my life I managed to do what I said I was going to immediately after saying it! I learned Unreal Engine’s control rig! And it went horribly as detailed in this post where I explain exactly what went wrong and...
by stemaem | Nov 2, 2022 | Art, Updates
On a lovely November first, I prepared myself to sit down and recollect all that I’d accomplished in the past October. But when I went to make a new blog post, my eyes drifted down and I saw the dreaded word “(draft)” and was filled with the greatest...
by stemaem | Jun 1, 2022 | Art, Updates
Did a lot of stuff, actually! Did more 3D commissions, gave color to a whole bunch of OCs for the first time, finally started making a prettier game dev document like I’ve been saying I’d do for the past year since I worked on a couple kickstarters and...
by stemaem | Apr 1, 2022 | Art, Updates
It’s been an odd couple of months since the last update where I haven’t finished as many things as I would have liked to, but the reason for that is that I buckled down into learning how to rig 3D models. I learned the basics in my college 3D courses and...
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